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NASA / JSC

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NASA uses the ClusterGL distributed/parallel rendering system I built at Johnson Space Center in Houston. ClusterGL transparently intercepts an applications OpenGL API calls and transmits the resulting command stream across a network to multiple display outputs.

Development was funded by Google in 2011 and 2012.


  • When: 2010-2012
  • Role: Distributed Rendering

“This is an innovative solution...”

− Google Summer of Code
NASA / JSC