NASA / JSC

Distributed Rendering

This is an innovative solution...
– Google Summer of Code


NASA uses the ClusterGL distributed/parallel rendering system I built at Johnson Space Center in Houston. ClusterGL transparently intercepts an applications OpenGL API calls and transmits the resulting command stream across a network to multiple display outputs.

Development was funded by Google in 2011 and 2012.


smh.com.au/technology/technology-news/kiwis-software-wows...

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